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AI Insights · Timothy · January 2022

Top 5 2D Realistic Games in Saudi Arabia for Q4 2021

In Q4 2021, leading 2D realistic games in Saudi Arabia showed varied trends in downloads, revenue, and active users. Here's a closer look at their performance.

Top 5 2D Realistic Games in Saudi Arabia for Q4 2021

The fourth quarter of 2021 showcased interesting trends for the top 5 2D realistic games on a unified platform in Saudi Arabia. The data, provided by Sensor Tower, reveals notable fluctuations in weekly downloads, revenue, and active users.

انتقام السلاطين saw its weekly revenue peak at approximately $258K at the start of the quarter and fluctuated, ending the quarter at around $228K. Weekly downloads experienced a decline from 15.2K in late September to 4.5K by the end of December. Active users also trended downward, starting at 46.4K and closing the quarter at 35.3K.

For تربيعة بلوت, weekly revenue started at around $115K and saw an upward trend, reaching about $191K in the final week of December. Weekly downloads were somewhat volatile, ranging from 29.5K at the start of the quarter to 19K by the end. Active users remained relatively stable, hovering around the 340K mark throughout the quarter.

نداء الحرب 3 | حروب الأبطال observed a varied revenue pattern, beginning at around $110K and peaking at approximately $154K by the end of December. Downloads fluctuated, starting at 5.6K and ending the quarter at 4.1K. Active users showed a significant drop mid-quarter, falling to as low as 4.7K, but rebounded to 14.3K by the end of December.

Evony had a steady revenue climb, starting at $73.9K and peaking at about $92K in the last week of December. Downloads were highest in early October at 22.6K and saw a gradual decrease to 11.6K by the end of the quarter. Active users showed an initial increase, peaking at 63.3K in mid-October, but declined to 35K by the end of December.

كملنا - Kammelna experienced a varied revenue trend, beginning at $63.5K and rising to around $58.4K by the end of the quarter. Downloads fluctuated slightly, starting at 5.7K and ending at 6.1K. The number of active users remained relatively stable, averaging around 140K throughout the quarter.

For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022